Step Up Your Retro Game

Use this six-step process to liven up your retrospectives!
Duration: 1 hours 30 minutes
Open Learning

The retrospective is one of the five events in scrum. It is an essential part of scrum because it enables the team to practice the three pillars: transparency, inspection, and adaptation. Without the retro, the team may stagnate and may not continually grow.

 

This course is aligned with the following Certified ScrumMaster® (CSM®) learning objectives

  • 1.10 perform a Sprint Retrospective.
  • 1.11 describe at least three possible effects of skipping the Sprint Retrospective.

This course is aligned with the following Advanced Certified ScrumMaster (A-CSM®) learning objective:

  • 2.4 demonstrate at least two alternatives to open discussion.

 

Course Sections: 

  • Retrospective Basics
    • What they are and what they are not
    • The scrum master in the retrospectives
  • Six Steps of a Retrospective
    • Step 1: Open the retrospective
    • Step 2: Gather data
    • Step 3: Discuss & group
    • Step 4: Prioritize items
    • Step 5: Actionable tasks
    • Step 6: Close the retro
  • The Benefit of Experience
    • Awesome and awful retros
    • Kate’s answers
    • Final thoughts
  • What else? 
    • Course resources
    • Claim SEUs

Course created in collaboration with subject matter expert: Kate Megaw CST® & CTC, CEO of ArcLight Agile 

A dynamic Certified Scrum Trainer (CST), Project Management Professional (PMP), and Certified Team Coach (CTC), Kate Megaw has over 25 years working in Education, Operations, Project Management, IT, and Consulting. She is a motivator and encourager and is happiest when she breaks through to a client and leads them to the ‘AHA’ moment.

Open Learning
RL_1026_step-retro-game

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